Devblog #5 - Map update
Our Kamioka Castle environment is nearing completion. Also - news on mocapping animations for Bushido!Our Kamioka Castle environment is nearing completion. Also - news on mocapping animations for Bushido!
View ArticleDevblog #6 - Happy new year!
2014 has been a pretty chaotic year for the team at Meteor Pixel. Despite trying our best to keep you all regularly updated, real life has a habit of taking over and making it difficult to invest as...
View ArticleDevblog #7 - First week at the hub
Today marks the end of our first week of full-time development on Bushido and our move into the GamesHub in the heart of Bristol city (UK)!Today marks the end of our first week of full-time development...
View ArticleDevblog #8 - More Motion Capture
In this blog post, we look at some of the animation tools and techniques we’re using to bring Bushido to life!In this blog post, we look at some of the animation tools and techniques we’re using to...
View ArticleDevblog #9 - New maps and Ninja player model
It’s been another busy couple of months for the Bushido team - over the last few weeks we’ve been hard at work on a bunch of new maps, animations and the Ninja player model!
View ArticleDevblog #10 - 3 Year Anniversary
Can you believe it - it's our 3 year anniversary this month?! Bushido has certainly become a labour of love for those of us on the development team, but with the end finally in sight - we wanted to...
View ArticleDevblog #11 - The music of Bushido
Have you ever wondered what feudal Japan actually sounds like? Well wonder no more, as we take a look (and listen) at some of the early audio concepts developed by our Lead Audio Artist and composer…
View ArticleDevblog #12 - Modular Construction
We’re back with another Devblog - this time taking a look at some of the processes/methods behind the construction of assets for the game!
View ArticleDevblog #13 - New Armour set and more
Busy busy busy! We’ve got Jay finishing up on the Katana customiser and starting Armour customisation… Kieran is churning out new armour sets... Patrik continues work on our main theme... Sam’s busy...
View ArticleDevblog #14 - A long overdue update
In this wildly overdue update - we look at some of the changes and progress Bushido has made in the last 9 months, as well as go ‘on the record’ about our ambitions for the project and how we’re...
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